Behavioral Maps of Learning

Some examples based on Windows log

 

Slots of Time

Warm Up and Learner Profile

(15 minutes)

Systems and equipment are tested by the students, they fill in a questionnaire and, in the remaining time, they are free to explore freely the computer and the internet.

Learning:Challenge 1

(30 minutes)

It is strongly recommended that the students learn about the theme. Other type of activities (namely recreational or playful ones) are exclusively the students’ initiative.

Qwiz and Closure Session

(20 minutes)

After the conclusion of the evaluation test, in the remaining time, students are asked to evaluate the session and, after that they are free to explore the computer and the internet.

 

 

Session Theme

Stage

Sessions

Warm Up and
Learner Profile

Learning:
Challenge 1

Qwiz and
Closure Session

8

6

10

4

 

4

     

10

6